Post by eri on Oct 27, 2006 18:54:01 GMT -6
Name: Deshwitat Lived Rudbich
Age: 385 years of immortal age- Appears 28 of mortal age {Note} Was imprisoned 357 years in Limbo
Gender: Male
Race: Pure Blood Vampire
Class: High / Nobleman
Occupation: Sorcerer of the Vampiric Dark Arts
Appearance: Deshwitat stands at 6'2 in height and weighs in at 195 lbs of almost pure muscle as he keeps his physical body toned and in good health with a regular sparing match of some kind. His hair is pure black and worn long in the back and somewhat short in the front. Down his back it comes to the top of ass and tied off in a long pony tail. In the front it comes down mid way on his cheek bones. His eyes are of a crimson color and have been so from birth. Both ears are pointed and look like they belong to an Elf. His top canines are elongated beyond that of normal human teeth. His nails are also elongated and are more durable then normal human nails. They are also filed down to a sharpened point without outside influence. Deshwitat's skin is also pale white, but is actually darker then most vampires.
He is always dressed in noble clothing of his bloodline and almost always found wearing some type of cape, thou he tends to think it gets in the way of battle to much. His outfit is almost always of black color, thou he sometimes wears other darker and rarely some lighter colors in his outfit.
Racial Strengths: All senses are heightened to that of cat's or dog's. Inhuman strength, speed, endurance, dexterity, and reflexes. Immune system is more powerful then a normal human's, but only slightly. While he can heal from a stab wound faster then a human, he can not regenerate lost limbs.
Racial Weaknesses: All physical traits are tied with health. If his body is weak then all his physical traits are weakened. The ability to use Magic is also tied in with his physical condition. Deshwitat is extremely vulnerable to sunlight and any form of intense light. While intense light can deal him major damage it can not kill him, as with all his kind. The effects of sunlight and intense light cancel out Deshwitat's normal immune system and he heals at the rate of a normal human, slightly even slower.
History: Born the only child to Carlos Rudbich, a vampire who had a flair for the Vampiric Dark Arts and his human wife, Elysee. Deshwitat from an early age on was trained in ways of the Vampire by his father as he was also taught how fence ride and even court a woman like a normal human. His father was strict, but had a loving touch that he tried to pass onto his son. His mother was a caring woman who gave him the love only a mother could. His father was proud of their family and loved them both.
Born in the Castle Rudbich, a giant ancient stone castle atop a terrifying cliff that over looked a river that ran below. Its structure gave off a noble appearance and could be seen from many miles away and from the village that laid below on the other side of the castle. Many gargoyles seemed to protect the ancient dwelling from harm and would be used to scare off the villagers when they would try and drive the Rudbich's from their land, thinking they were demons sent to punish them, let Carlos Rudbich never once harmed a villager. He always laughed about it instead of striking back against the villagers.
But tradey would strike the Rudbich House, when the village Carlos Rudbich had lived next to turned on them. Lead by Lord Maybus, the villagers stormed Castle Rudbich that rested atop a great cliff when they had been lied to by Maybus. He had told the villagers Rudbich planned to destroy the village, but only wanted Carlos out of the way so that he could rule the village instead. Carlos Rudbich tried to talk the villagers out of their rage by frightening them, but when his family was captured, he turned himself over to be double crossed by Lord Maybus. Maybus behead Elysee in front of Deshwitat while his father was tied to a stake to be killed to be burned alive at sunrise. Carlos Rudbich's last words to his son were telling him how proud he was of him and for him to live by jumping over the cliff they stood on into the water below. With the help of Kalutika Maybus, the son to the Lord Maybus, Deshwitat escaped death by plunging over the cliff as the sun rose and his father was burned alive.
Escaping death by the river, Deshwitat hid himself in a cave. There it was he was to find a new life. A life of darkness. There Deshwitat met the vampire, Henri Marius. Another vampire that dealt in the Vampiric Dark Arts. Henri agreed to help Deshwitat, telling him he needed a student for his teachings. He wanted to pass on his knowledge to the boy and trained him somewhat in the Vampiric Dark Arts for many years until Henri disappeared to leave the newly trained, Deshwitat alone once again a world that hated him.
Deshwitat survived into his teens by feeding off of passing people, but he was soon caught and caged by a traveling circus. He was put on display by his captors and he almost became a feral boy as he slowly digressed. He soon stopped talking altogether, but then he was visited by a strange girl of his age. The girl held two dolls in her hands as she stared at a feral Deshwitat. She timidly approached the cage that held Deshwitat and handed him the girl doll. She told him that it would help him and she held up the boy doll saying it would help her remind her of him. Deshwitat never let go of the doll as she ran away giggling.
Soon that night Deshwitat blew a bar off his cage by accident. He soon remembered his origin and his teachings of Vampiric Dark Magic. When the morning rose, the ring master found an empty cage with one side of it blew off.
Deshwitat would grow in an older teenager as he lived out in the woods and feed off of bandits and innocent people as he had come to hate all human kind. His hatred also leads him to a familiar Solider in the Holy Army of the church. They were a group of military men who served the church itself and not the actually military. Deshwitat would once again reunite with the boy who helped save him, Kalutika Maybus, son of the man who destroyed his entire life. Deshwitat tried to kill Kal, but was actually defeated in battle against Kal's, own personal friend, Rett Butlar. For some strange reason thou, Kal would not let Rett destroy Deshwitat, even knowing his was a Vampire. Rett cursed Kal, but helped save Deshwitat and bring him back to normal health.
Deshwitat awoke in a strange house and tended to by a strange woman. This woman turned out to be Danube Maybus, Kal's sister. Demanding who she was, Deshwitat rushed around the mansion searching for Lord Maybus. When Kal showed up, Deshwitat offered a trade. Danube for the Lord. Kal loved his sister more then anything and so accepted the trade. Kal showed to a closed door and left him. There, upon entering, Deshwitat found an aged and senile Lord Maybus. Deshwitat was disgusted and disappeared from the Maybus House without the revenge he had wanted for so long.
Deshwitat was soon found and actually convinced to help save the life a woman who had been kidnapped by bandits. Deshwitat helped Kal and Rett out discovering the woman was no other then the young girl he had met so long ago as an adolescent. Her name was Lilith and Desh fell for her hard. After her rescue, it seemed a shy Deshwitat wanted to court her. As he began to grow close to her, he also began to grow close to Kal and Rett, even helping the Holy Army out on regular mission and even earning an unrecognized Captain’s position. During this time, a helpful monk, travel with the trio and wrote down all of their adventures, even learning of Deshwitat's dark origin.
For a time it seemed the four were like brothers from different worlds. One from a world of darkness and despair, another from being an outlaw to turning into a man of trust, one from a world of pray and preaching’s, while the last was from a world of royalty and misery. It would be Kalutika that would destroy the four and end a friendship like no other. The church had always had plans for Kalutika Maybus for they believed him to be their reincarnated God of Light. They had always kept a close eye on Kal, urging him into battles that would help him discover his true identity in the world. Soon, Kal did. When Kalutika learned he was not the true son of Lord Maybus, he accepted his true nature. For it was believed by the church that it would be Kalutika that would destroy the world and recreate it with his followers as the new man.
When the church finally helped Kalutika unlock his true identity, Kalutika disappeared into a brilliant flash of light. When the light died away, Kalutika stood no more a man, but a God of Light. Fearing he had lost his friend Deshwitat raced to see this new Kalutika. And it was there that Deshwitat was betrayed.
Soon, the church itself found out about Deshwitat's origin and turned against him. Deshwitat was soon hunted down by the Holy Army, but managed to defeat the army single handily with the help of Vampiric Dark Magic. During this time, Lilith, his now fiancée was captured and told of Deshwitat's Vampiric nature. She didn't believe it, but when told by Desh himself, she only told him how much she loved him.
But their reunion was short lived. Kalutika Maybus soon turned on Deshwitat as well. With new found power, Kalutika was destined to destroy all darkness from the world and so tried to destroy Desh, but Lilith stepped in the way of a fatal blast of light energy to the heart. There Deshwitat watched as his love died in his arms. He then turned on Kalutika, swearing to destroy him, but with a brilliant flash of light, Deshwitat was defeated as he lunged for Kalutika the God.
Deshwitat soon awoke into darkness. He found himself in a room of darkness and proceeded to destroy everything in his way as he escaped from his prison. There, Deshwitat found himself in a new era. A time not of his own. Deshwitat soon found out the truth of what happened to him. He had been sealed away in Limbo by Kalutika, instead of being killed. Deshwitat now found himself 357 into the future. He had been imprisoned for 357 years of his immortal life, but what’s worse; he has also found that Kalutika himself is also alive. Deshwitat swore revenge on Kal and the Order of Light that are Kalutika's followers and so set out to find him and bring him to his own dark justice. Nothing stands in Deshwitat's way as he searches for Kalutika, and this is what has brought the 385 year old Vampire to this place of darkness.
Personality: Cold and distant. He can sometimes come off as arrogant and selfish, as he is seen somewhat of a bully as he cares nothing for humans and their kind, thou underneath all he ever wanted was to be human. If he is befriended he is loyal, thou he has a hard time showing his friendship as his rudeness keeps people at an arms lengths a lot of the time. He doesn't talk much about himself and is seen as a lone wolf and a monster by people that do not know him. He is reluctant to help someone in need and only does so if it'll help him out in the long run. He strives to increase his power and will crush anyone that stands in his way as he is an experienced fighter both physically and magically. He cares nothing for spiritual guidance and laughs at the people who follow some type of God or Goddess. He sees most followers as "Sheep following a blind Shepard".
Deity: None
Alignment: Chaotic Neutral
Weapons: None
Magic:
General Magic
Illuminate
Creates a small light, illuminating the way on a dark night for the caster.
Polymorph
Caster can morph into another creature that he/she picks.
Mask
Used by many to change their outward appearance to hide from others for a short period of time.
Walk on Air
Caster doesn’t need solid group to walk upon for a period of time. Can walk across almost anything.
Reflect*
Mirrors spells that are cast upon them, whether they are good or bad.
Telekinesis*
Caster has the ability to move objects with his/her mind alone.
Decay*
Magic used to slowly destroy armor over a long period of time.
Magic of Nature
This type of magic influences the natural order and its creatures, enabling the use of the forces of nature for protection and support.
Thorn shield
summons a shield of thorns that causes damage to those that attack the caster.
Cure Disease
Target is healed of any disease.
Cure Poison
Target is healed of all poisons.
Summon Wolf
Summons a wolf to aid the caster in battle.
Summon Bear
Summons a bear to aid the caster in battle.
Charm Wild Animal*
Caster is able to charm a nearby animal which will support the caster for a single battle.
Fire Magic
Summoning and controlling the element of fire in all its shapes and forms.
Chill Resistance
The caster becomes resistant to ice magic.
Fire Shield
summons a shield of fire that causes attackers damage.
Fire Burst
Causes immediate damage to the target and further damage over a short period of time.
Fireball
Causes immediate high damage to the target and further damage over a short period of time.
Summon Fire Elemental*
Summons a Fire Elemental to support the caster in battle and cause additional damage.
Wall of Fire*
Casts a wall of fire which protects the caster from damage for a short period of time and damages multiple targets upon casting.
Rain of Fire*
A firestorm is created above the area of battle and damages enemy and allies alike.
Ice Magic
Controls and manipulates the powers of ice and frost.
Ice Shield
summons a shield of ice that causes attackers to be briefly frozen and slowed whenever they attack the caster.
Flame Resistance
Caster is less susceptible to fire magic.
Water Burst
Target is hit by a burst of water, taking damage and slowed by its forceful weight.
Freeze
Target is frozen for a short while and cannot move. Spells if broken short if the target it hit.
Summon Water Elemental*
Summons a water elemental to fight on the side of the caster and deals extra damage.
Blizzard*
Summons an ice storm above the area of battle and damages friends and foes alike.
Earth Magic
Calls on the power of nearby rocks to protect the mage and crush his/her enemies or turn them to stone.
Stoning
Nearby rocks are whipped at a group of targets which causes damage depending on the type of armor they are wearing.
Rock Skin
Hardens the skin of the caster, giving resistance to wind attacks. It is as tough as any armor.
Wall of Stone
a protective shield around the caster which enemies first must break through before attacking.
Petrify
Target is turned to stone and cannot move for a short while or until they are hit.
Summon Earth Elemental*
Summons and Earth Elemental to support the caster in battle and used to weaken attackers armor.
Raining Rocks*
Rocks and boulders fall from the skin in a rain of rocks damaging friend and foe alike. Damage is determined by the armor that is worn.
Crushing Boulder*
A large boulder falls upon a single target, damaging them greatly.
Wind Magic
Controlling and manipulating the ways of the wind.
Control Winds
Caster can control and manipulate the movement of the winds.
Earth Resistance
The caster becomes resistant to earth magic.
Fog
creates a fog, making it difficult for anyone to see their way.
Summon Lightning
Summons a great bolt of lighting to fall upon a single target.
Wall of Wind*
Casts a wall of wind which protects the caster from damage for a short period of time and damages multiple targets upon casting.
Whirlwind*
Creates a forceful whirlwind which deals damage to attackers and slows them.
Control Storms*
Caster can control and manipulate the movement of storms. Making it rain or storm at will.
Enchantment
The powerful ability to control the spirit. It allows the mage to confuse foes, comfort allies and even command enemies to fight on his/her side.
Illusion
Caster creates an illusion of him/herself confusing attackers. Spell is not broken until the attacker is hit.
Distract
any enemies surrounding the caster will prefer to attack others whether they are friend or foe.
Disenchant
Target which is under the control of another mage no longer obeys him/her and will attack on their own free will now.
Invisibility
Caster becomes invisible for a certain length of time as long as they do not move, doesn’t cast and does not get hit. Caster cannot be seen.
Dominate*
Caster charms a single target to fight alongside him/her in a single battle.
Ethereal*
Caster becomes intangible and cannot be hit for a short amount of time; he/she can be seen.
Blind Magic
Used to blind and destroy the spirit.
Shock
Damages a target based on their magical knowledge. The higher the knowledge, the higher the damage.
Confuse
Target becomes confused and cannot cast any spells for a short time.
Hypnotize
Target is hypnotized and cannot attack or cast spells until they suffer damage.
Shockwave
Spreads as an aura, shocking nearby enemies, causing damage depending on their magical knowledge.
Cloud Mind
Target’s mind becomes clouded and they no longer remember friend or foe but continue to fight regardless of who they are attacking.
Telepathy
can speak with others through the use of the mind only if the other person has the spell telepathy. Must speak to the person first and get a response from them before they can read the thoughts of that person, this will be known as opening their mind.
Aura of Hypnotize*
Aura hypnotizes enemies surrounding caster, awakening only when they suffer damage.
Fear*
Target will retreat from battle for some time. Can confuse other units to retreat as well.
Magic of the Dead
Destruction of life is its only goal, aiming to destroy the body and soul in the most painful of manners.
Pain
Damages target.
Extinct
Negative energies are concentrated upon enemies who are weakened, dealing them damage.
Aura of Weakness
Aura weakens an enemy making them cause less damage.
Aura of Pain
Aura deals pain to all targets surrounding caster.
Aura of Suffocation
Aura steals the breath of nearby enemies, weakening them for a short while and dispels the affects of Aura of Endurance.
Death*
Causes extremely high damage to a single target.
Pestilence*
Target is infected with a deadly disease that takes away from their health and strength, must be healed or they will die.
Suicide Death*
A sword attack causing the target substantial damage. The caster also suffers half the damage he/she has dealt.
Necromancy
Used to bring back the dead as slaves into the world of the living.
Life Tap
Caster steals a little of a target’s health and life, damaging the target and partially healing him/herself.
Summon Skeleton
Summons a skeleton to support caster in battle.
Summon Undead Goblin
Summons an undead goblin to aid caster in battle.
Feign Death
Necromancer pretends to be dead and can possibly bluff the enemy when he remains still and is not hit.
Aura of Life Tap
Aura transfers a partial portion of surrounding enemy’s health and gives it all to the caster, restoring him/her fully.
Death Grasp*
Caster has a high probability of surviving deadly injuries without healing.
Raise Dead*
any corpses are resurrected as a weaker skeleton and go into battle for the caster.
Curses
the magic of curses and bans can weaken an enemy’s body and spirit.
Poison
Target is poisoned and suffers damage over a long period of time.
Aura of Slow Fighting
Aura causes surrounding enemies to fight slower or nulls the affect of haste.
Remediless
Target cannot be healed for a short while.
Dispel White Aura*
Destroys an active white aura on a target and prevents them from casting another.
Master Spells*
these are spells of a higher power as they are much more difficult to master then normal spells.
Family: Carlos Rudbich (Father/deceased), Elysee (Mother/deceased)
Birthday: Unknown
Origin: Unknown
Interesting Fact: Deshwitat secretly envies the Human population
Favorite Food: Blood
Favorite Drink: Blood
Favorite Color: Black
Favorite Weather: Foggy and Misty
Favorite Instrument: The panpipes
Likes: Darkness, dark magic, Vampiric magic, fighting against strong opponents
Dislikes: Weakling vampires, mortals, light magic
Pets: None
Allies/Enemies: Neither
Lover: Lilith (Deceased)
Quotations: "True. I am a Vampire however, EVIL? I don't think I like your choice of words." "You follow the God of Law? So you are a follower of the blinded Shepard?" "You all are no more then sheep following the blind Shepard." "Scared little one? I can hear your heart beat faster like the sound of drums. It’s almost music to my ears.... Hahaha.... Will you run for the forest little one? Or shall you stay where you are and pray to God or anyone who might hear your muffled cry?"
Age: 385 years of immortal age- Appears 28 of mortal age {Note} Was imprisoned 357 years in Limbo
Gender: Male
Race: Pure Blood Vampire
Class: High / Nobleman
Occupation: Sorcerer of the Vampiric Dark Arts
Appearance: Deshwitat stands at 6'2 in height and weighs in at 195 lbs of almost pure muscle as he keeps his physical body toned and in good health with a regular sparing match of some kind. His hair is pure black and worn long in the back and somewhat short in the front. Down his back it comes to the top of ass and tied off in a long pony tail. In the front it comes down mid way on his cheek bones. His eyes are of a crimson color and have been so from birth. Both ears are pointed and look like they belong to an Elf. His top canines are elongated beyond that of normal human teeth. His nails are also elongated and are more durable then normal human nails. They are also filed down to a sharpened point without outside influence. Deshwitat's skin is also pale white, but is actually darker then most vampires.
He is always dressed in noble clothing of his bloodline and almost always found wearing some type of cape, thou he tends to think it gets in the way of battle to much. His outfit is almost always of black color, thou he sometimes wears other darker and rarely some lighter colors in his outfit.
Racial Strengths: All senses are heightened to that of cat's or dog's. Inhuman strength, speed, endurance, dexterity, and reflexes. Immune system is more powerful then a normal human's, but only slightly. While he can heal from a stab wound faster then a human, he can not regenerate lost limbs.
Racial Weaknesses: All physical traits are tied with health. If his body is weak then all his physical traits are weakened. The ability to use Magic is also tied in with his physical condition. Deshwitat is extremely vulnerable to sunlight and any form of intense light. While intense light can deal him major damage it can not kill him, as with all his kind. The effects of sunlight and intense light cancel out Deshwitat's normal immune system and he heals at the rate of a normal human, slightly even slower.
History: Born the only child to Carlos Rudbich, a vampire who had a flair for the Vampiric Dark Arts and his human wife, Elysee. Deshwitat from an early age on was trained in ways of the Vampire by his father as he was also taught how fence ride and even court a woman like a normal human. His father was strict, but had a loving touch that he tried to pass onto his son. His mother was a caring woman who gave him the love only a mother could. His father was proud of their family and loved them both.
Born in the Castle Rudbich, a giant ancient stone castle atop a terrifying cliff that over looked a river that ran below. Its structure gave off a noble appearance and could be seen from many miles away and from the village that laid below on the other side of the castle. Many gargoyles seemed to protect the ancient dwelling from harm and would be used to scare off the villagers when they would try and drive the Rudbich's from their land, thinking they were demons sent to punish them, let Carlos Rudbich never once harmed a villager. He always laughed about it instead of striking back against the villagers.
But tradey would strike the Rudbich House, when the village Carlos Rudbich had lived next to turned on them. Lead by Lord Maybus, the villagers stormed Castle Rudbich that rested atop a great cliff when they had been lied to by Maybus. He had told the villagers Rudbich planned to destroy the village, but only wanted Carlos out of the way so that he could rule the village instead. Carlos Rudbich tried to talk the villagers out of their rage by frightening them, but when his family was captured, he turned himself over to be double crossed by Lord Maybus. Maybus behead Elysee in front of Deshwitat while his father was tied to a stake to be killed to be burned alive at sunrise. Carlos Rudbich's last words to his son were telling him how proud he was of him and for him to live by jumping over the cliff they stood on into the water below. With the help of Kalutika Maybus, the son to the Lord Maybus, Deshwitat escaped death by plunging over the cliff as the sun rose and his father was burned alive.
Escaping death by the river, Deshwitat hid himself in a cave. There it was he was to find a new life. A life of darkness. There Deshwitat met the vampire, Henri Marius. Another vampire that dealt in the Vampiric Dark Arts. Henri agreed to help Deshwitat, telling him he needed a student for his teachings. He wanted to pass on his knowledge to the boy and trained him somewhat in the Vampiric Dark Arts for many years until Henri disappeared to leave the newly trained, Deshwitat alone once again a world that hated him.
Deshwitat survived into his teens by feeding off of passing people, but he was soon caught and caged by a traveling circus. He was put on display by his captors and he almost became a feral boy as he slowly digressed. He soon stopped talking altogether, but then he was visited by a strange girl of his age. The girl held two dolls in her hands as she stared at a feral Deshwitat. She timidly approached the cage that held Deshwitat and handed him the girl doll. She told him that it would help him and she held up the boy doll saying it would help her remind her of him. Deshwitat never let go of the doll as she ran away giggling.
Soon that night Deshwitat blew a bar off his cage by accident. He soon remembered his origin and his teachings of Vampiric Dark Magic. When the morning rose, the ring master found an empty cage with one side of it blew off.
Deshwitat would grow in an older teenager as he lived out in the woods and feed off of bandits and innocent people as he had come to hate all human kind. His hatred also leads him to a familiar Solider in the Holy Army of the church. They were a group of military men who served the church itself and not the actually military. Deshwitat would once again reunite with the boy who helped save him, Kalutika Maybus, son of the man who destroyed his entire life. Deshwitat tried to kill Kal, but was actually defeated in battle against Kal's, own personal friend, Rett Butlar. For some strange reason thou, Kal would not let Rett destroy Deshwitat, even knowing his was a Vampire. Rett cursed Kal, but helped save Deshwitat and bring him back to normal health.
Deshwitat awoke in a strange house and tended to by a strange woman. This woman turned out to be Danube Maybus, Kal's sister. Demanding who she was, Deshwitat rushed around the mansion searching for Lord Maybus. When Kal showed up, Deshwitat offered a trade. Danube for the Lord. Kal loved his sister more then anything and so accepted the trade. Kal showed to a closed door and left him. There, upon entering, Deshwitat found an aged and senile Lord Maybus. Deshwitat was disgusted and disappeared from the Maybus House without the revenge he had wanted for so long.
Deshwitat was soon found and actually convinced to help save the life a woman who had been kidnapped by bandits. Deshwitat helped Kal and Rett out discovering the woman was no other then the young girl he had met so long ago as an adolescent. Her name was Lilith and Desh fell for her hard. After her rescue, it seemed a shy Deshwitat wanted to court her. As he began to grow close to her, he also began to grow close to Kal and Rett, even helping the Holy Army out on regular mission and even earning an unrecognized Captain’s position. During this time, a helpful monk, travel with the trio and wrote down all of their adventures, even learning of Deshwitat's dark origin.
For a time it seemed the four were like brothers from different worlds. One from a world of darkness and despair, another from being an outlaw to turning into a man of trust, one from a world of pray and preaching’s, while the last was from a world of royalty and misery. It would be Kalutika that would destroy the four and end a friendship like no other. The church had always had plans for Kalutika Maybus for they believed him to be their reincarnated God of Light. They had always kept a close eye on Kal, urging him into battles that would help him discover his true identity in the world. Soon, Kal did. When Kalutika learned he was not the true son of Lord Maybus, he accepted his true nature. For it was believed by the church that it would be Kalutika that would destroy the world and recreate it with his followers as the new man.
When the church finally helped Kalutika unlock his true identity, Kalutika disappeared into a brilliant flash of light. When the light died away, Kalutika stood no more a man, but a God of Light. Fearing he had lost his friend Deshwitat raced to see this new Kalutika. And it was there that Deshwitat was betrayed.
Soon, the church itself found out about Deshwitat's origin and turned against him. Deshwitat was soon hunted down by the Holy Army, but managed to defeat the army single handily with the help of Vampiric Dark Magic. During this time, Lilith, his now fiancée was captured and told of Deshwitat's Vampiric nature. She didn't believe it, but when told by Desh himself, she only told him how much she loved him.
But their reunion was short lived. Kalutika Maybus soon turned on Deshwitat as well. With new found power, Kalutika was destined to destroy all darkness from the world and so tried to destroy Desh, but Lilith stepped in the way of a fatal blast of light energy to the heart. There Deshwitat watched as his love died in his arms. He then turned on Kalutika, swearing to destroy him, but with a brilliant flash of light, Deshwitat was defeated as he lunged for Kalutika the God.
Deshwitat soon awoke into darkness. He found himself in a room of darkness and proceeded to destroy everything in his way as he escaped from his prison. There, Deshwitat found himself in a new era. A time not of his own. Deshwitat soon found out the truth of what happened to him. He had been sealed away in Limbo by Kalutika, instead of being killed. Deshwitat now found himself 357 into the future. He had been imprisoned for 357 years of his immortal life, but what’s worse; he has also found that Kalutika himself is also alive. Deshwitat swore revenge on Kal and the Order of Light that are Kalutika's followers and so set out to find him and bring him to his own dark justice. Nothing stands in Deshwitat's way as he searches for Kalutika, and this is what has brought the 385 year old Vampire to this place of darkness.
Personality: Cold and distant. He can sometimes come off as arrogant and selfish, as he is seen somewhat of a bully as he cares nothing for humans and their kind, thou underneath all he ever wanted was to be human. If he is befriended he is loyal, thou he has a hard time showing his friendship as his rudeness keeps people at an arms lengths a lot of the time. He doesn't talk much about himself and is seen as a lone wolf and a monster by people that do not know him. He is reluctant to help someone in need and only does so if it'll help him out in the long run. He strives to increase his power and will crush anyone that stands in his way as he is an experienced fighter both physically and magically. He cares nothing for spiritual guidance and laughs at the people who follow some type of God or Goddess. He sees most followers as "Sheep following a blind Shepard".
Deity: None
Alignment: Chaotic Neutral
Weapons: None
Magic:
General Magic
Illuminate
Creates a small light, illuminating the way on a dark night for the caster.
Polymorph
Caster can morph into another creature that he/she picks.
Mask
Used by many to change their outward appearance to hide from others for a short period of time.
Walk on Air
Caster doesn’t need solid group to walk upon for a period of time. Can walk across almost anything.
Reflect*
Mirrors spells that are cast upon them, whether they are good or bad.
Telekinesis*
Caster has the ability to move objects with his/her mind alone.
Decay*
Magic used to slowly destroy armor over a long period of time.
Magic of Nature
This type of magic influences the natural order and its creatures, enabling the use of the forces of nature for protection and support.
Thorn shield
summons a shield of thorns that causes damage to those that attack the caster.
Cure Disease
Target is healed of any disease.
Cure Poison
Target is healed of all poisons.
Summon Wolf
Summons a wolf to aid the caster in battle.
Summon Bear
Summons a bear to aid the caster in battle.
Charm Wild Animal*
Caster is able to charm a nearby animal which will support the caster for a single battle.
Fire Magic
Summoning and controlling the element of fire in all its shapes and forms.
Chill Resistance
The caster becomes resistant to ice magic.
Fire Shield
summons a shield of fire that causes attackers damage.
Fire Burst
Causes immediate damage to the target and further damage over a short period of time.
Fireball
Causes immediate high damage to the target and further damage over a short period of time.
Summon Fire Elemental*
Summons a Fire Elemental to support the caster in battle and cause additional damage.
Wall of Fire*
Casts a wall of fire which protects the caster from damage for a short period of time and damages multiple targets upon casting.
Rain of Fire*
A firestorm is created above the area of battle and damages enemy and allies alike.
Ice Magic
Controls and manipulates the powers of ice and frost.
Ice Shield
summons a shield of ice that causes attackers to be briefly frozen and slowed whenever they attack the caster.
Flame Resistance
Caster is less susceptible to fire magic.
Water Burst
Target is hit by a burst of water, taking damage and slowed by its forceful weight.
Freeze
Target is frozen for a short while and cannot move. Spells if broken short if the target it hit.
Summon Water Elemental*
Summons a water elemental to fight on the side of the caster and deals extra damage.
Blizzard*
Summons an ice storm above the area of battle and damages friends and foes alike.
Earth Magic
Calls on the power of nearby rocks to protect the mage and crush his/her enemies or turn them to stone.
Stoning
Nearby rocks are whipped at a group of targets which causes damage depending on the type of armor they are wearing.
Rock Skin
Hardens the skin of the caster, giving resistance to wind attacks. It is as tough as any armor.
Wall of Stone
a protective shield around the caster which enemies first must break through before attacking.
Petrify
Target is turned to stone and cannot move for a short while or until they are hit.
Summon Earth Elemental*
Summons and Earth Elemental to support the caster in battle and used to weaken attackers armor.
Raining Rocks*
Rocks and boulders fall from the skin in a rain of rocks damaging friend and foe alike. Damage is determined by the armor that is worn.
Crushing Boulder*
A large boulder falls upon a single target, damaging them greatly.
Wind Magic
Controlling and manipulating the ways of the wind.
Control Winds
Caster can control and manipulate the movement of the winds.
Earth Resistance
The caster becomes resistant to earth magic.
Fog
creates a fog, making it difficult for anyone to see their way.
Summon Lightning
Summons a great bolt of lighting to fall upon a single target.
Wall of Wind*
Casts a wall of wind which protects the caster from damage for a short period of time and damages multiple targets upon casting.
Whirlwind*
Creates a forceful whirlwind which deals damage to attackers and slows them.
Control Storms*
Caster can control and manipulate the movement of storms. Making it rain or storm at will.
Enchantment
The powerful ability to control the spirit. It allows the mage to confuse foes, comfort allies and even command enemies to fight on his/her side.
Illusion
Caster creates an illusion of him/herself confusing attackers. Spell is not broken until the attacker is hit.
Distract
any enemies surrounding the caster will prefer to attack others whether they are friend or foe.
Disenchant
Target which is under the control of another mage no longer obeys him/her and will attack on their own free will now.
Invisibility
Caster becomes invisible for a certain length of time as long as they do not move, doesn’t cast and does not get hit. Caster cannot be seen.
Dominate*
Caster charms a single target to fight alongside him/her in a single battle.
Ethereal*
Caster becomes intangible and cannot be hit for a short amount of time; he/she can be seen.
Blind Magic
Used to blind and destroy the spirit.
Shock
Damages a target based on their magical knowledge. The higher the knowledge, the higher the damage.
Confuse
Target becomes confused and cannot cast any spells for a short time.
Hypnotize
Target is hypnotized and cannot attack or cast spells until they suffer damage.
Shockwave
Spreads as an aura, shocking nearby enemies, causing damage depending on their magical knowledge.
Cloud Mind
Target’s mind becomes clouded and they no longer remember friend or foe but continue to fight regardless of who they are attacking.
Telepathy
can speak with others through the use of the mind only if the other person has the spell telepathy. Must speak to the person first and get a response from them before they can read the thoughts of that person, this will be known as opening their mind.
Aura of Hypnotize*
Aura hypnotizes enemies surrounding caster, awakening only when they suffer damage.
Fear*
Target will retreat from battle for some time. Can confuse other units to retreat as well.
Magic of the Dead
Destruction of life is its only goal, aiming to destroy the body and soul in the most painful of manners.
Pain
Damages target.
Extinct
Negative energies are concentrated upon enemies who are weakened, dealing them damage.
Aura of Weakness
Aura weakens an enemy making them cause less damage.
Aura of Pain
Aura deals pain to all targets surrounding caster.
Aura of Suffocation
Aura steals the breath of nearby enemies, weakening them for a short while and dispels the affects of Aura of Endurance.
Death*
Causes extremely high damage to a single target.
Pestilence*
Target is infected with a deadly disease that takes away from their health and strength, must be healed or they will die.
Suicide Death*
A sword attack causing the target substantial damage. The caster also suffers half the damage he/she has dealt.
Necromancy
Used to bring back the dead as slaves into the world of the living.
Life Tap
Caster steals a little of a target’s health and life, damaging the target and partially healing him/herself.
Summon Skeleton
Summons a skeleton to support caster in battle.
Summon Undead Goblin
Summons an undead goblin to aid caster in battle.
Feign Death
Necromancer pretends to be dead and can possibly bluff the enemy when he remains still and is not hit.
Aura of Life Tap
Aura transfers a partial portion of surrounding enemy’s health and gives it all to the caster, restoring him/her fully.
Death Grasp*
Caster has a high probability of surviving deadly injuries without healing.
Raise Dead*
any corpses are resurrected as a weaker skeleton and go into battle for the caster.
Curses
the magic of curses and bans can weaken an enemy’s body and spirit.
Poison
Target is poisoned and suffers damage over a long period of time.
Aura of Slow Fighting
Aura causes surrounding enemies to fight slower or nulls the affect of haste.
Remediless
Target cannot be healed for a short while.
Dispel White Aura*
Destroys an active white aura on a target and prevents them from casting another.
Master Spells*
these are spells of a higher power as they are much more difficult to master then normal spells.
Family: Carlos Rudbich (Father/deceased), Elysee (Mother/deceased)
Birthday: Unknown
Origin: Unknown
Interesting Fact: Deshwitat secretly envies the Human population
Favorite Food: Blood
Favorite Drink: Blood
Favorite Color: Black
Favorite Weather: Foggy and Misty
Favorite Instrument: The panpipes
Likes: Darkness, dark magic, Vampiric magic, fighting against strong opponents
Dislikes: Weakling vampires, mortals, light magic
Pets: None
Allies/Enemies: Neither
Lover: Lilith (Deceased)
Quotations: "True. I am a Vampire however, EVIL? I don't think I like your choice of words." "You follow the God of Law? So you are a follower of the blinded Shepard?" "You all are no more then sheep following the blind Shepard." "Scared little one? I can hear your heart beat faster like the sound of drums. It’s almost music to my ears.... Hahaha.... Will you run for the forest little one? Or shall you stay where you are and pray to God or anyone who might hear your muffled cry?"