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Post by laces on Jul 14, 2007 1:15:28 GMT -6
Contact Info: (not required, but suggested) ICQ: N/A MSN: delenn416@hotmail.com E-mail: beastie_grrl@wayowitch.org (flood it with forwards and die) Name: Himawari Nataro Age: 25 Height: 4’10” Weight: 122 lbs Sex: Female Hair color: Varies between black and red Eye color: Dark brown Birthplace: Osaka Japan Earth Nationality: Japanese Species: Human Marital Status: Single Distinguishing Features: A scar on her abdomen from appendix surgery Known Relatives: None Group Affiliations: The Ghostbusters Fighting: Remarkable Agility: Excellent Strength: Typical Endurance: Remarkable Reason: Incredible Intuition: Remarkable Psyche: Excellent Health: 146 Resources: Good Popularity: Typical Known powers and strengths: No powers Strengths: Quick-Striking- Characters with this talent gain +1CS to Fighting FEATs involving trying for multiple attack rolls. Also gains a +1 on initiative rolls. Thrown Objects- The hero with this Talent gains a +1CS with all Throwing attacks, and +1CS on Catching. This applies to both thrown weapons and normal items. If the hero has the Thrown Weapons Talent as well, the modification is +2CS when using thrown weapons. Energy and Particle Physics- The study of the electromagnetic spectrum of energy and research into new power sources. Atomic Physics- The study of solely atomic physics. Includes nuclear physics. Talents/Abilities:. Martial Arts A, Martial Arts B, stealth, Energy Weapons- The Hero gains a +1cs to using energy weapons, such as lasers, electro-stun rifles, or plasma blasters, save for heavy weapons such as Laser Cannons and Vehicle Weapons. Fencing- The Fencing skill allows the hero +1cs for the use of fencing, and also allows for the skills of parrying, disarming, and quick strikes with a successful Yellow Agility FEAT. Oriental Weapons- This grants the character a +1cs to fighting or agility when using the following; Shurikens, crossbows, sais, and oriental swords and daggers Equipment: The usual- Cellphone, makeup, clothes, proton pack. All the things a growing girl needs Weaknesses: Heights and Deep water History: Hima is an orphan...has been for as long as she could remember. She grew up an urchin in the streets of Osaka before sneaking aboard a ship bound for New York City. She wandered about the streets and wound up staying in an abandoned fire house after she turned eighteen. She watched from several hidden places as a strange group moved in and modified it into what they called "A paranormal research and containment facility". They were...of course...The Ghostbusters. After they're "containment unit" was shut down causing a massive explosion Hima was discovered in the wreckage. She was taken in by the team and became their unofficial fifth member. They paid for her education despite her protests and she became a star student and earned straight A's through high school and college. She majored in energy and particle physics and is considered an expert in the field. She is a sturdy member of the team and takes martial arts classes in her free time. She is a master fencer also. She prefers long thin blades when fighting and holds a first degree black belt in both Judo and Karate. She has a sharp wit and a dark sense of humor and is best described as quiet. She enjoys reading in her spare time despite the instance of one her colleagues that "print is dead". She is quick to defend her friends but will never throw the first punch in a fight. After an accident with an experimental "dimensional gateway" she and the others are now trapped on Planet Troi.
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Post by Brandon on Jul 14, 2007 17:09:49 GMT -6
I shall ask the other council members to look this bio over, and it looks good to me, you should have an answer hopefully within a week, if nto then contact me and i will see what is going on, it usually takes a week, and welcome to planet troi dear
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Post by Brandon on Jul 16, 2007 20:45:58 GMT -6
Welcoem to Troi and you are now officially approved, you ahve a choice of tags, you may either put in a random thing about Planet Troi / DRC type thing, or you may put in {T D} Citizen as a tagline, or both, it is all up to you, and welcome to your home
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Post by laces on Jul 17, 2007 17:15:17 GMT -6
I think I'll keep the Planet Troi|DRP thing I have now if that's okay
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Post by Brandon on Jul 17, 2007 19:42:40 GMT -6
THat is fine, and if you have any questions feel free to message me on msn
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Post by laces on Sept 6, 2007 4:13:34 GMT -6
Equipment:
Proton pack
The main equipment used by the Ghostbusters to capture ghosts is the Proton Pack: a reportedly unlicensed nuclear accelerator which fires a proton stream that polarizes with the negatively charged energy of a ghost allowing it to be held in the stream while active. The proton packs' particle throwers were originally portrayed as wands worn on each arm.
The proton pack, also referred to as a charged particle accelerator, functions by "concentrating protons" (though in the first movie it is referred to as "positron collider" once, and the gun is also called a "neutrona wand"), using them to attack "negatively charged ectoplasmic entities". This is technobabble. In practical terms, the proton gun fires a stream of energy that allows a wielder to snare a ghost, holding it in place so it can be positioned above a trap for capture. Dr. Egon Spengler designed the pack, and he built it. A cut scene from Ghostbusters showed Egon plugging the pack into a wall outlet to recharge it, only to have the plug melt.
The Ghostbusters' dialogue indicates that it operates similarly to a cyclotron, in that it produces a high-powered stream of charged particles. In contrast to a real cyclotron (which produces well collimated streams of particles), the beam from a proton pack tends to curve wildly (though it still stays within the general area the user is aiming at), is quite destructive to physical objects and can cause extensive property damage.
According to a line spoken by Egon in Ghostbusters II, each pack's energy cell has a half-life of 5000 years. Knobs on the main stock of the Proton Pack can perform various functions to customize the proton stream, including adjustments for stream intensity, length, and degrees of polarization. According to the cartoon, the maximum power setting for the Proton Packs is "500,000 megahertz" and they have a self-destruct mechanism capable of affecting at least a half-mile radius. The cartoon also made proton packs less efficient with power cells, allowing them to run out of energy when appropriate for dramatic tension.
"Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light."
—Egon Spengler
Crossing the streams was initially discouraged, as Egon believed that "total protonic reversal" would occur: this effect would have catastrophic results (see quote above). However, in a desperate effort to stop the powerful Gozer the Gozerian, the Ghostbusters performed a simultaneous 4-fold crossing directed into the portal, causing total protonic reversal in their dimension and "brackish" areas, but not affecting the molecular structure of our dimension. When the Ghostbusters crossed their four streams, they aimed directly into the inter-dimensional portal, which then exploded every molecule of Gozer (including his psychic influence) and forced it back through the dimension window from where it entered. The portal itself collapsed and exploded when Gozer was destroyed.
Ghost trap
This is a box with a split hinged lid, remote controlled by a simple foot-pedal switch, attached to the end of the box by a long cable. When a ghost is brought close to the trap (usually by means of the proton pack, though not necessarily), the ghost trap is activated by the foot switch, its lid then opens, and a force field draws the ghost inside. It is advised to refrain from looking directly at the trap when activated. The ghost can then be transported to the larger, more permanent containment unit. More than one ghost can be stored in a trap, but has never been established how many or for how long a ghost can be held. It has also been suggested that a captured ghost can be released by a Ghostbuster from the ghost trap voluntarily if needed by opening it again.
Slime Blower
The Slime Blower is seen and developed in the movie Ghostbusters II, this piece of equipment is a metal tank strapped to the back of its user, with an attached sprayer used to project streams of the psychomagnetheric "mood slime" that has emotionally been positively reinforced, rather than negatively. A toy Slime Blower was released with the Kenner Real Ghostbusters toyline, known as the Ecto-Charger Pack.
Unique to the Ghostbusters comics, the "Ecto-Splat" is a flamethrower-like device similar to the Slime Blower. It fires a hard jet of ectoplasm, which can damage or break up ghosts. As it fires it makes a noise spelled "zzzax".
PKE Meter
A PKE meter is a handheld device, used in locating and measuring Psycho-Kinetic Energy, which is a unique environmental byproduct emitted by ghosts. The Giga meter is a device similar to the PKE meter, featured in Ghostbusters II. As explained by Egon in the original script, the Giga meter measures PKE in GeV, or giga-electron-volts.
Ecto-Goggles
Sometimes known as "Spectro-Visor" this is a special pair of goggles that visually traces PKE readings. They are particularly useful in helping its wearer see normally invisible ghosts and it can also be used to assist in tracking ghosts within a visible field of search.
"Ghost Sniffer"
There is also a "Ghost Sniffer" only seen (incorrectly) used by Peter Venkman thus far. A toy Ghost Sniffer was released as part of the Kenner Real Ghostbusters toyline, known as the Ghost Nabber.
Base of Operation.
The Old Hook and Ladder Fire House
The ghosts the Ghostbusters catch are housed at their retrofitted fire house. The building also houses their offices and residence. The building used in the movie has become a real-world New York City tourist attraction.
Transport
The Ectomobile.
The Ectomobile is a 1959 Cadillac Miller-Meteor limo-style endloader combination car (hearse/ambulance).
Ecto-1a :
An upgraded version of the Ecto-1, seen only in Ghostbusters II, which included more technical equipment placed on the roof of the chassis. Most noticeably this upgrade included digital announcement boards on each side of the vehicle's roof, broadcasting Ghostbuster advertisements, specials, and their phone number. Also, the logo was updated on the doors and back entrance of the ambulance.
Ecto-2 :
A small open-topped two-seater helicopter seen in the cartoons and the comic based on them as well as a toy. The toy's stern end had a pistol-type grip and trigger to let a child playing with it hold it in the air and make its rotor spin; this grip and trigger are copied in the comic despite the resulting aerodynamic unnaturalness.
Ecto-3 :
There have been 3 vehicles with this name:- a motorized unicycle and sidecar that slips into Ecto-1's rear fender in the Real Ghostbusters episode The Joke's on Ray. a time-distortion jet-like vehicle invented by Egon in the comics. This vehicle was renamed the Ecto-4 after the cartoon's unicycle version debuted.
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